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jeunslo
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jeunslo


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Join date : 2008-12-22
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PostSubject: A Void Dance     A Void Dance  I_icon_minitimeTue Aug 10, 2010 8:22 am

Despite everyone’s best efforts, the pest that Jessika released onto the mainland is still at large. Perhaps a smaller tracking party will be able to hunt the pest without succumbing to the same fate that befell the last Void Knight landing party. Commodore Tyr believes you’re the person to lead the hunt, but you’ll not be alone in your endeavours. Two allies will accompany you, each bringing their own set of skills (and opinions) to balance your own.

Your hunting abilities will be tested, but that's not all it will take to get to the bottom of this. You’ll traverse jungles, fields and a beer-filled cellar, and turn your hand to chemical investigation in order to uncover the first of the enemies mentioned in the Into the Void blog.

Through careful application of your team’s skills and judicious use of your own moral judgement you will succeed in getting closer to the elusive truth of a terrible conspiracy. You’ll also be rewarded with training and Void Knight Commendation Points, which will be much needed for what is still to come...

Summary:
Where to start A Void Dance: Talk to Commodore Tyr at the Void Knights' outpost.

Requirements to start A Void Dance:
Druidic Ritual
Quiet Before the Swarm
Wolf Whistle
54 Thieving
52 Woodcutting
49 Herblore
48 Summoning
47 Construction
47 Mining
46 Hunter

In other news...

We've added a quick sail option to the ghost Captain in Port Phasmatys, to allow easier access to Dragontooth Island.

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124william
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124william


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PostSubject: Re: A Void Dance     A Void Dance  I_icon_minitimeTue Aug 10, 2010 4:04 pm

hooray a new quest? lol seems like it'll be okay and the puzzles will be ass kicking again lolz...

but yea those skill req's and stuff don't seem tough but there's kinda a bunch of them so i'd say a large number of medium leveled skills Surprised
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