[DISCLAIMER]
This guide has been written for anyone willing to try. Unfortunatly, i can not take responsibilty for any loss due to failed attempts or any other problems resulting from you reading this guide. Enjoy
Contents
1.0 .......... Requirements
1.1 .......... The weapon
1.2 .......... The armor (Non pure)
1.3 .......... The armor (Pure)
1.4 .......... Inventory (Non pure)
1.5 .......... Inventory (Pure)
1.6 .......... The monsters
1.7 .......... The waves
1.8 .......... Saving your progress
1.9 .......... The safe spots
2.0 .......... The killing order
2.1 .......... The basics
2.2 .......... Prayer activations
2.3 .......... Jad
2.4 .......... Attack stances
2.5 .......... The healers
2.6 .......... The rewards
2.7 .......... The credits
2.8 .......... Ending notes
1.0 [REQUIREMENTS]
While there is no requirements to get the cape a high range, def, pray and hp level are all recommended.
1.1 [WEAPON]
While it is possible to do a number of ways i have experience only with karils bow, therefore it will be the only one i mention.
With 80+ range, 2.25k bolt racks are used on average but best to take in 3k as it's best to have more than needed than to run out at jad.
1.2 [ARMOR] (It's organised so that the best are on the left, then next best, etc)
(Non pure)
Helm: verac's/proselyte or initiate/nietznot
ammy: fury/glory
cape: god cloak/skill cape (t)
body: karil's/black dhide
legs: verac/black dhide
boots: bandos/dragon/rangers/frog leather
gloves: barrows(RFD)/black dhide vambs
ring: archers (optional)
1.3 [ARMOR]
(pure)
Helm: robin/mitre
ammy: fury/glory
cape: god cloak/skill cape (t)
body: monk robe
legs: black dhide
boots: rangers
gloves: black dhide vambs
ring: archers (optional)
1.4 [Inventory]
(Non pure)
8 saradomin brew (4)
1 or 2 range potion (4)
18 or 19 super restores (4)
1.5 [Inventory]
(Pure)
8 saradomin brew (4)
1 range potion (4)
18 super restores (4)
200 - 250 purple sweets
1.6 [THE MONSTERS]
cmb - attack styles[max hit] - basic info
22 - (melee only)[4] - a small bat like creature which drains pray according to the damage it deals. 0's drain one pray regardless
45 - (melee only)[7] - a "blob" of lava for use of a better word. These reflect a small portion of melee damage when hit and split into 2 smaller "blobs" when killed
90 - (melee/range)[13] - a medium sized creature. Whilst there isnt anything spectacular about these, during the 360/90 waves they can be leathal
180 - (melee only)[25] - a large lizard type creature. When you are within melee range, these heal themselves and other creatures around them.
360 - (melee/mage)[high 40] - a large dog-like creature. There is nothing spectacular about these.
108 healers - (melee)[15] - small lizard like creatures. These appear when jad reaches 1/2 hp to heal him. Attack them one by one but do not kill them as they just respawn if you do.
jad - (melee/range/mage)[99]- The infamous jad. It's pretty much self explanatory, don't miss prayers or he
WILL most likely kill you in one hit.
1.7 [THE WAVES]
There are 63 in total:
22
22/22
45
45/22
45/22/22
45/45
90
90/22
90/22/22
90/45
90/45/22
90/45/22/22
90/45/45
90/90
180
180/22
180/22/22
180/45
180/45/22
180/45/22/22
180/45/45
180/90
180/90/22
180/90/22/22
180/90/45
180/90/45/22
180/90/45/22/22
180/90/45/45
180/90/90
180/180
360
360/22
360/22/22
360/45
360/45/22
360/45/22/22
360/45/45
360/90
360/90/22
360/90/22/22
360/90/45
360/90/45/22
360/90/45/22/22
360/90/45/45
360/90/90
360/180
360/180/22
360/180/22/22
360/180/45
360/180/45/22
360/180/45/22/22
360/180/45/45
360/180/90
360/180/90/22
360/180/90/22/22
360/180/90/45
360/180/90/45/22
360/180/90/45/22/22
360/180/90/45/45
360/180/90/90
360/180/180
360/360
jad
1.8 [SAVING YOUR PROGRESS]
Contrary to common belief, it's possible to log out during waves and log in right where you left off.
To do this click log out ONCE! by doing so a message in the chat box should appear telling you if you log out before the end of the wave, your progress will not be saved where as clicking the log out button after the wave is complete will save it.
After doing this, no more waves will begin until you have logged out and in again.
While this is possible it is not recommended, as lagging as the wave begins can mean a k0.
As soon as you have logged back in, activate the prayer needed for the wave you are currently on and continue as normal.
NOTE:
Do not leave the cave after saving the wave. Doing so loses all progress made and leaves you to start from the begining
1.9 [THE SAFE SPOTS]
.........______________....
\....../..........................D\...
.\__/...............................\..
......................................|..
......................................|..
......................................|..
....................................A|..
...................._________/..
.................../...................
.................._\..................
...............B.\......______...
....................\_/..............\.
.....................................C|.
A: Always run here at begining of waves to assess where everything is coming from
B: Can be used as a safe spot from most creatures if they spawn south
C: For use against larger opponents coming from the West only. If anything is coming from the South this is not a recommended spot
D: Run here ASAP as soon as the last 360 dies. it lures jad into a position that traps the healers behind him later.
2.0 the killing order:
This is pretty self explanatory. Kill the 22's first, then the 90's, then the 360's, then the 180's and finally the 45's.
If any of these are trapped in a spot where they can not attack you, move onto the next in the list.
2.1 [THE BASICS]
22: No pray required, kill as fast as possible
45: No pray required, can be easily trapped and ranged from a safe spot
90: Pray range for these unless in a combined wave with a 360
180: No pray required but if they get too close, pray melee. Run to a safe spot and range from a distance.
360: ALWAYS have protect from mage on. These can kill you in 2 hits without it.
2.2 [PRAYER ACTIVATIONS]
It's fairly simple. When there are two 45's and both have died, acivate range pray.
When the there are two 180's and both die, activate mage pray.
If there is both a 360 and a 90, keep mage pray on and kill the 90 first.
2.3 [JAD]
(Have sound effects/ambient sounds set to full volume and auto retaliate on)
Before the last 360 (360/360 wave) dies, drink sara brews until your hp/def are above normal levels.
Restore pray to full and drink a dose of range potion. Continue, then, to kill the last 360.
The moment the second 360 falls run to the North Eastern corner and activate pro range/eagle eye and wait.
If you hear a noise, than activate mage pray quickly. If you hear nothing at all until you were hit, it was a range attack.
If after a while he hasnt shown up, run south and check the italy rock. If he is not there, than he has spawned west of you and is trapped behind the northern rock. Find him and attack him if he does not attack you first
Continue to attack him while keeping an eye on your hp and pray. When he reaches 1/2 hp the healers will show up.
2.4 [THE ATTACK STANCES]
If he is attacking with range, he will stomp the ground causeing the ground and roof to shatter (the falling roof is what forms his range attack)
If he leans over and a ball rolls down his back, it is a mage attack.
2.5 [THE HEALERS]
These do as their name suggests. They WILL heal jad back to full hp if left alone.
Attack these one by one without killing them while keeping an eye on jads attack styles (try to trap them behind jad himself)
Note: I recommend you do this while jad is using a mage attack. It is slow so there isnt the worry of being melee'd.
Once all 4 of them have been distracted they will stop healing jad and you can continue to kill him as normal.
2.6 [THE REWARDS]
Once you have killed jad, you will be sent outside the cave and the cape, as well as 8k tokkul, will either be in your invy or on the ground.
If they are on the ground just drop 2 of the empty vials and pick them up.
However if you fail, you will be sent outside and only recieve 4k tokkul.
2.7 [CREDITS]
Most of this was learnt from a good friend who taught me the way of the cape
While most of this was created from scratch by myself, the images came from tinypic.com and some imformation included came from the runescape databases.
2.8 [ENDING NOTES]
Firstly, i have to thank all those who want a fire cape in the future and fad for giving me the ok to do this. Without you this guide would not exist.
Also, i am aware that there is a very limited selection of weapons. While i know there is other ways of doing this, i have not done it with any others so i am unable to include these knowing that it is accurate.
Any constructive criticism is welcome as it allows for the improvement of this guide just dont be too harsh as it's the first guide iv ever written
Any pictures would be most appreciated. Unfortunatly i don't have the time to add pictures to everything so iv only shown the attack styles (which were leeched from a photo sharing site anyway)
Feel free to post additions or corrections to this where you feel it is inadequate. It's here for everyone and our clan deserves the best